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Imagine one player entering
an unfamiliar world.
想象一个玩家走进陌生的世界。

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How can foundation models
learn from failure, recover,
基础模型如何从失败中学习、恢复，

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and carry that experience into the next game?
并将这份经验带入下一个游戏？

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It starts by interacting:
一切始于交互：

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observing, acting, and
discovering what follows.
观察、行动，再去发现结果。

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Success and failure can
reveal where a strategy works,
成功与失败可以揭示策略何时有效，

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and what the next attempt should change.
以及下一次尝试该如何调整。

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But growth also depends on
the worlds we learn from.
但成长也取决于我们从中学习的世界。

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Stable rules, persistent
state, meaningful goals,
稳定的规则、持续的状态、有意义的目标，

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and reliable feedback give
each decision consequences.
以及可靠的反馈，让每个决策都产生后果。

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Our survey connects four
pillars around the player:
我们的综述以玩家为中心，连接四个支柱：

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datasets for experience,
models for capability,
数据集提供经验，模型承载能力，

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harnesses for interaction,
and benchmarks for evidence.
运行框架支持交互，基准测试提供证据。

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Growth can take two paths.
成长可以沿着两条路径展开。

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Training updates model weights;
训练会更新模型权重；

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with weights fixed, feedback can still
reshape memory, beliefs, and plans.
权重固定时，反馈仍能调整记忆、判断与计划。

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Each path needs different evidence.
每条路径都需要不同的证据。

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Now change the layout, controls, or goal.
现在，改变地图、操作方式或目标。

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Familiar strategies may break,
熟悉的策略可能失效，

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opening new opportunities to
adapt as the challenges expand.
而不断扩展的挑战，也带来了新的适应机会。

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So how do we know the player improved?
那么，如何知道玩家真的进步了？

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Measure depth, coverage
at a stated skill level,
衡量能力深度，以及既定能力标准下的覆盖范围，

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and transfer to unseen games.
以及向未见游戏的迁移。

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Verify those gains on
fresh, independent episodes.
再用全新且独立的游戏回合验证这些进步。

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Explore Towards Generalist Game Players
阅读《迈向通用游戏玩家》，

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and our living research collection.
探索我们持续更新的研究合集。

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Discover the players that learn to act,
关注学会行动的玩家，

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and the worlds that help them grow.
以及帮助它们成长的世界。
